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	<title>Comments for Piotr Pluta - portfolio &amp; blog</title>
	<atom:link href="http://piotrpluta.opol.pl/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://piotrpluta.opol.pl</link>
	<description>Piotr Pluta - portfolio &#38; blog</description>
	<lastBuildDate>Mon, 21 Jun 2010 16:06:34 +0200</lastBuildDate>
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		<title>Comment on Havok Physics Tutorial 1 by jaVid</title>
		<link>http://piotrpluta.opol.pl/?p=106&#038;cpage=1#comment-123</link>
		<dc:creator>jaVid</dc:creator>
		<pubDate>Mon, 21 Jun 2010 16:06:34 +0000</pubDate>
		<guid isPermaLink="false">http://piotrpluta.opol.pl/?p=106#comment-123</guid>
		<description>THanks For The Information and  tutorial !  =)  

and it seems  that we don&#039;t have to convert our 3D model into Direct .X file when we  use  Havok sdk! 
we can load .max (3ds max ) file!!!!!  that&#039;s good =)


 the question is will we use direct sdk codes  for cams and light ect ?

 
i think we will use  autodesc Motion Builder  for best character motion . . 

problem is  that i can&#039;t find tuts of this havok ! 

Thanks Again!  =)</description>
		<content:encoded><![CDATA[<p>THanks For The Information and  tutorial !  =)  </p>
<p>and it seems  that we don&#8217;t have to convert our 3D model into Direct .X file when we  use  Havok sdk!<br />
we can load .max (3ds max ) file!!!!!  that&#8217;s good =)</p>
<p> the question is will we use direct sdk codes  for cams and light ect ?</p>
<p>i think we will use  autodesc Motion Builder  for best character motion . . </p>
<p>problem is  that i can&#8217;t find tuts of this havok ! </p>
<p>Thanks Again!  =)</p>
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		<title>Comment on Havok Physics Tutorial 1 by Fritz</title>
		<link>http://piotrpluta.opol.pl/?p=106&#038;cpage=1#comment-107</link>
		<dc:creator>Fritz</dc:creator>
		<pubDate>Wed, 09 Jun 2010 04:08:22 +0000</pubDate>
		<guid isPermaLink="false">http://piotrpluta.opol.pl/?p=106#comment-107</guid>
		<description>Thanks for this tutorial, I&#039;m an expereinced C++ prgorammer but the documentation t comes with Havok is so helter skelter and unorganized that it is practically impossible for a newcommer to understand how to do things</description>
		<content:encoded><![CDATA[<p>Thanks for this tutorial, I&#8217;m an expereinced C++ prgorammer but the documentation t comes with Havok is so helter skelter and unorganized that it is practically impossible for a newcommer to understand how to do things</p>
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		<title>Comment on Havok Physics Tutorial 1 by Piotr Pluta</title>
		<link>http://piotrpluta.opol.pl/?p=106&#038;cpage=1#comment-99</link>
		<dc:creator>Piotr Pluta</dc:creator>
		<pubDate>Tue, 18 May 2010 17:14:35 +0000</pubDate>
		<guid isPermaLink="false">http://piotrpluta.opol.pl/?p=106#comment-99</guid>
		<description>I&#039;m glad that you find it useful. Positive comments motivate me to finally find some time and make that Havok+rendering tutorial:)</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad that you find it useful. Positive comments motivate me to finally find some time and make that Havok+rendering tutorial:)</p>
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		<title>Comment on Havok Physics Tutorial 1 by kaka</title>
		<link>http://piotrpluta.opol.pl/?p=106&#038;cpage=1#comment-97</link>
		<dc:creator>kaka</dc:creator>
		<pubDate>Tue, 18 May 2010 10:22:59 +0000</pubDate>
		<guid isPermaLink="false">http://piotrpluta.opol.pl/?p=106#comment-97</guid>
		<description>Thanks for the introduction to havok. It&#039;s reader friendly and useful!

I&#039;m very much looking forward to your tutorial to show how to connect havok with a rendering API or engine. Thanks!</description>
		<content:encoded><![CDATA[<p>Thanks for the introduction to havok. It&#8217;s reader friendly and useful!</p>
<p>I&#8217;m very much looking forward to your tutorial to show how to connect havok with a rendering API or engine. Thanks!</p>
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		<title>Comment on Havok Physics Tutorial 1 by Bill</title>
		<link>http://piotrpluta.opol.pl/?p=106&#038;cpage=1#comment-84</link>
		<dc:creator>Bill</dc:creator>
		<pubDate>Thu, 29 Apr 2010 14:53:14 +0000</pubDate>
		<guid isPermaLink="false">http://piotrpluta.opol.pl/?p=106#comment-84</guid>
		<description>Hey Piotr,

Thanks for putting this together. I&#039;ve just started at looking at the Havok SDK and I&#039;m fairly inexperienced with OOP as well. This guide filled in some massive gaps in my knowledge so that I could start using the Havok guide. Awesome work! I&#039;ll definitely look out for the next tutorial.</description>
		<content:encoded><![CDATA[<p>Hey Piotr,</p>
<p>Thanks for putting this together. I&#8217;ve just started at looking at the Havok SDK and I&#8217;m fairly inexperienced with OOP as well. This guide filled in some massive gaps in my knowledge so that I could start using the Havok guide. Awesome work! I&#8217;ll definitely look out for the next tutorial.</p>
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	<item>
		<title>Comment on Havok Physics Tutorial 1 by Piotr Pluta</title>
		<link>http://piotrpluta.opol.pl/?p=106&#038;cpage=1#comment-19</link>
		<dc:creator>Piotr Pluta</dc:creator>
		<pubDate>Tue, 08 Dec 2009 18:49:48 +0000</pubDate>
		<guid isPermaLink="false">http://piotrpluta.opol.pl/?p=106#comment-19</guid>
		<description>sam,
Havok Physics is only middleware - you have to bind it with graphics code to display results of you simulation/game. It could be pure DirectX/OpenGL or some graphics engine like Ogre3D. I will not touch the details here, but generally you take positions of objects from Havok and feed them to the rendering engine. 
I could (and I probably will) prepare a tutorial that shows how to connect Havok with rendering API, but I have to find some time to do it.</description>
		<content:encoded><![CDATA[<p>sam,<br />
Havok Physics is only middleware &#8211; you have to bind it with graphics code to display results of you simulation/game. It could be pure DirectX/OpenGL or some graphics engine like Ogre3D. I will not touch the details here, but generally you take positions of objects from Havok and feed them to the rendering engine.<br />
I could (and I probably will) prepare a tutorial that shows how to connect Havok with rendering API, but I have to find some time to do it.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Havok Physics Tutorial 1 by sam</title>
		<link>http://piotrpluta.opol.pl/?p=106&#038;cpage=1#comment-18</link>
		<dc:creator>sam</dc:creator>
		<pubDate>Tue, 08 Dec 2009 14:30:59 +0000</pubDate>
		<guid isPermaLink="false">http://piotrpluta.opol.pl/?p=106#comment-18</guid>
		<description>how can i make a standalone demo,not require the visual debugger???</description>
		<content:encoded><![CDATA[<p>how can i make a standalone demo,not require the visual debugger???</p>
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