I’m currently having fun with Havok Physics Vehicle kit. Goal is to create a demo application, which uses Havok to calculate vehicle physics and render that vehicle with DirectX. So far I managed to put everything together: terrain, simple skybox and vehicle with camera following it. Here are some screenshots:
Graphics need polishing and vehicle model is temporary. Notice that size of rendered model and size of Visual Debugger vehicle shape don’t match (in reference to terrain). This is the first issue I have to fix. I plan to add some rigid body objects to scene, crashing into them should be fun. Terrain should be flattened a little (…or maybe vehicle replaced with an-off road car?). I’d like to publish some source code here, although some improvements and refactoring have to be done – it works, but it’s not very pretty.